Each weapon has three levels of power, depending on how many power pods you've found. The time given, however, is incredibly generous, so there's never a real race against the clock. While most of the levels are of the "just get to the exit" variety, a few are timed. The shaky control also hurts, as it makes drawing a bead on your enemies a bit more difficult than it should be. While none of the enemies proves to be a threat on its own, their sheer numbers make the game incredibly difficult. Rival scavengers will also pop by from time to time in an attempt to take out their competition. This may sound like a cakewalk, but Earth's automated defense systems are still intact, littering your path with all kinds of annoying drone ships, tanks, and turrets. You play a scavenger on a hoverbike, and you'll traverse military installations, nuclear reactors, refineries, temples, and more in search of gold and crystals. Most of the planet is in ruins, complete with loads of goodies, ripe for the taking. The game's simple scenario is set on a postapocalyptic Earth. The game's great weaponry and above-average graphics go a long way to make it feel fresh, but the control is what eventually brings the game to a grinding halt. ![]() ![]() Remember Descent? You know, the crazy zero-g first-person shooter that put you in the cockpit of a small ship and forced you to reenact the end of Return of the Jedi over and over again? Forsaken is, at its core, a Descent clone.
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